ALL IMAGES COPYRIGHT LUMIERE PUBLISHING 2009.  ALL RIGHTS RESERVED.
GPA (where bitches rule...NOT)

I began posting on Renderotica in August of 2002, and somewhere along the way I found the link to the
GayPoserArt site.  When the website officially opened, I was very impressed.  It was about that time that a troll
began lurking at the other site, and I began to post here.  I was, and still am, very impressed by the dedication
the owners and moderators have in keeping the site friendly and open.


What other programs do you use to complement your Poser work?

I've continued to try and expand my knowledge of the program, but I prefer to render in Bryce, as I've been using
that program for several years and feel it renders better, and allows me to create whole environments for my
figures.  It's been rather fun to learn the more intricate workings of Poser.  I've made textures, created props,
hair, and morphs, and recently began playing with custom transmaps.  Needless to say, the David figure
presents unique challenges.  It's hard enough to pose a Poser figure realistically, but David's size, combined
with the limitations of the Michael 2 base require a lot more tweaking and quite a bit more postwork in
Photoshop.  Clothing is a whole other challenge in itself, and I'd like to expand my knowledge of other 3D
programs so I can make custom clothing.  I also use The Tailor to morph pre-made clothes, but results with
that are not consistent, so it's just a matter of taking a chance to see if the clothing mesh morphs well.  I'd like
to learn even more about the magnets and joint parameters to see if I can make things look even more
realistic, but again, I think my knowledge of anatomy helps tremendously with the final effects I can get in
postwork.


What do you strive for in your work artistically when you work with David?

I try and strive for a fair amount of realism, and that's even more of a challenge because David is so idealized,
but then that was my aim in designing him.  I wanted to bridge that gap between someone who could not
possibly be real, someone so huge and handsome, and someone who actually "is" real.  I think that's sort of
his appeal.  I'd like to think that there is a certain amount of "suspension of belief" that occurs when people see
him, as though you've actually encountered him in the flesh and just cannot believe that all the qualities of
manly strength and beauty have been heaped in such abundance into one person.  I also strive for a high
amount of realism in my environments, and a lot of my favorite artists have exemplified this quality in their work
too.  I love Norman Rockwell's characters and settings.  They look so real and familiar, especially to Americans,
and I really love the way each of his paintings tells a whole story.  I love Frank Frazetta's dramatic use of color
and human anatomy.  I like Albert Biierstadt's precision in capturing the drama, scope, and beauty of
landscapes like Yosemite and the Rocky Mountains.  And I like Maxfield Parrish's use of intense color and light,
and the way he makes almost outlandish colors seem perfectly natural and almost familiar.  Anything where
the impossible seems real appeals to me, and that's what's so great about 3D art.  In the hands of someone
skilled, it makes your eyes say "Yes, that's real" and your brain say "No, it can't be."

(continued)